Have any of you played freelancer or a flight game that has a gameplay camera that isn’t in a fixed external position? I want to create a movement system with the flying example provided by unreal 4 that allows for a more natural movement feel where a targeting recital drives the ship’s direction, and the ship lags behind the camera a little in any direction you decide to move.
I have attached two images, one with my blueprint component set up and one showing my plane flight in action. My goal is to achieve the last image shown in the plane flight illustration. How can I achieve that result? I currently only am using the blueprint graph that comes with the flying example.
Here’s my component set up
https://dl.dropboxusercontent.com/u/3225495/Wind%20Seeker/help.jpg
here’s the movement I want in the last slide
https://dl.dropboxusercontent.com/u/3225495/Wind%20Seeker/Wind_Seeker_Movement.jpg
I’ve tried allot of things with getting and setting the camera and setting up node connections but I’m not making much progress. IF anyone could point me in the right direction I will love you eternally.
Thanks!