I’m currently looking for a way to use my physics thruster driven BP pawn (AKA Spaceship) around a planet. Or basically a large sphere. I’m also trying to figure out a way to implement asteroids and other objects to be on the same cylindrical plane so to speak without using gravity to suck me straight to the sphere. What would be the best way to achieve this? You can see here in this video exactly what I’m trying to achieve.
Would this be accomplished using physical constraints? Would that affect my spacecraft? I’m unfortunately at a bit of a stand still here. I would greatly appreciate any help on this, as I’m still well into my learning curve with unreal. Thanks!
I searched and came up with a few point gravity tips, physical constraints, and other things, but I just can’t seem to get my ship to succesfully hover on top of a planet. or any other objects.
EDIT: I did some more searching and it would seem the only way to do this currently with unreal is C++. Rewriting the SC… Is this true? Planetary gravity doesn’t seem to be a thing unreal is currently capable. Unless I’m missing something…