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Flying animation blendspace/blueprint issue

I followed a tutorial on blendspaces to have my dragon go from gliding to fully flapping its wings (it’s only two states currently). However it doesn’t seem to to work with my existing movements. What’s even weirder is if I set the Blendspace to a certain speed the actual dragon will take that current movement in game. I put images on Imgur so I didn’t blast this area. Can you all look at it and see what I may be missing (probably a lot)