Hello, I would like to know if there is a way for my character, after running for a number of seconds, to jump high and fly by jumping in the air and then stop flying.
Any more info on this part?
that when he takes the momentum of a high jump after running, he jumps several times in the air and then stops doing it.
When it flies, tap the jump button several times to keep it flying.
Makes sense. See if this is good enough:
The required time describes for how long we need to sprint before the boosted jump kicks in.
then stops doing it
Not sure how this part is supposed to work. The above would allow you to fly around for as long as you’re mashing jump key. Add a timer or a delay to that deactivates the jump boost after X seconds.
I don’t work
here I add the commands
the one to move and jump respectively and the general command
inside mario raccoon
and here I don’t know how to connect
What exactly does not work? Racoon does not run? Does not fly?
does not fly
Maybe because of this, get rid of it:
I don’t know how it’s supposed to work. I assumed you must hold direction to be able to fly.
Exactly, I have to hold the run button to be able to fly
No, nothing, it seems like something complex to solve. How are you in the mood to send the project to yourself?
You need to plug it into your exisitng movement. Otherwise it will defnitely not work.
ufff that is no longer within my reach. well thanks for your patience