I want to build a simple game prototype where you “fly around and destroy stuff”
right now all I have is a cube that I want to have move around - ie, when you hit play or simulate, you are controlling the cube from the view i have selected:
I only want to start by controlling the cube’s (and inherently the camera’s) x y z translations. I have a blank scene with the essentials loaded, and as I progress I will add in the others elements needed for gameplay (static meshes, textures, animations, lights, particles, etc etc)
but I’m new to unreal, and am stuck at the start - getting the cube and camera moving properly 8/ I’ve spent since launch watching tutorials, reading docs, and looking at other blueprints, and I have good experience in the other major game engines
I did not start with any preset gamemode (fps, sidescroller etc) - just the “blank” template with essentials
To re-iterate, I want to hit play and control the cubes x,y, and z translations through the view I have selected above; the camera should follow the cube as expected - once I have that I can start more testing on my own (I’ve spent a while trying to get this started)
Does anyone have a pointer?