I want to build a simple game prototype where you “fly around and destroy stuff”
right now all I have is a cube that I want to have move around - ie, when you hit play or simulate, you are controlling the cube from the view i have selected:
I only want to start by controlling the cube’s (and inherently the camera’s) x y z translations. I have a blank scene with the essentials loaded, and as I progress I will add in the others elements needed for gameplay (static meshes, textures, animations, lights, particles, etc etc)
but I’m new to unreal, and am stuck at the start - getting the cube and camera moving properly 8/ I’ve spent since launch watching tutorials, reading docs, and looking at other blueprints, and I have good experience in the other major game engines
I did not start with any preset gamemode (fps, sidescroller etc) - just the “blank” template with essentials
To re-iterate, I want to hit play and control the cubes x,y, and z translations through the view I have selected above; the camera should follow the cube as expected - once I have that I can start more testing on my own (I’ve spent a while trying to get this started)
finally got him moving around! (this is my first unreal project) I ditched trying to do everything from scratch and used a template project to start it off
[edit] this guy is just a character im testing with
The next goal is to get him spitting out some projectiles - which I have no idea how to do - and build up some basic environment - I’m thinking fable style, or close
Thanks those are good ideas - for now I’ll just have the projectiles coming out of his face, later (after I figure out how to make him shoot projectiles) ill add in the weapons
one issue I noticed was that he never gets into the walk cycle because max acceleration is set to 2048 and max speed is set to 600 - so as soon as the controller is used if fills the value immediately thus skipping the walk cycle in my blend space from playing (at least thats what i think is going on), when I tried to lower just that setting it took him way to long to run - so there was no give between a tiny bit of movement to fully pressed
any ideas on how to fix? its like the speed variable goes from 0 to 600 instantly when given input (not using blend space well)
How did you do the animations? That really looks great, and I can;t even figure it out. Almost looks like you used the stock animations , but idk. Great work
@anonymous_user_e9fcbebe - I made the character and his animations in 3ds Max - it took me a while to get everything working, especially since I’m new to unreal. Basically I just mirrored the template with my own stuff
right now I have his projectiles firing at a good speed, I just need them to aim at wherever the camera is looking.