Latest updates on Flutter Bombs -
- latest patch has been pushed on all platforms except discord. actually sorta putting discord build on the backburner and leaving things at Steam/Xbox/PS4. (would love to get into the epic store at some point as well).
- still looking into Switch optimization, but first tests had really really slow framerate, so i’ll need to figure out how to profile on that device. The switch is probably my favorite console, so really want to get this game working on it.
- the latest patch includes an adjustment to the game cam which makes a major difference. because this is a depth-biases shmup, downward movement would normally create difficult gameplay scenarios since players don’t have enough time to react to obstacles from the bottom of the screen. to mitigate this, i created a dynamic camera that follows the player and adjusts itself based on player positioning. by reducing the lag time and travel distance of the camera, downward movement is not impacted by the depth-biased nature of the game.
- also created more consistency between level mechanics. for example, wagtail’s swamp had some inconsistency with the obstacles during normal gameplay vs the obstacles during the boss fight. this has been coordinated now to better inform the player of what to expect.
here’s some footage: