Transforming a thumbnail sketch into a game asset…
The process involved modding some existing foliage, modeling the stem and head, rigging it with some IK, and export/import into UE4. The animation blueprint has a simple state machine with the character blueprint primarily just implementing the attack montage animation. The skeletal mesh component rotation is updated at runtime based on whether or not there is an enemy in range. For some reason, the animation is still a little chopping (even though the curves editor in 3ds max shows relatively smooth curves for movement) so that’s something i’m hoping to figure out and re-import in the long run. For now, this is in a good state for gameplay testing.
Placing these characters around the level is part of the general plan based on some process sketching for the level layout…
and the gameplay testing…