Now that the core architecture of the game has been built including game modes, base character classes, level info systems, wingset & weapon systems, pickup base classes and a couple prototype levels, finally diving into the environment design with more detail. The single player campaign consists of 16 levels, and follows the travels of a butterfly as it just grows its wings, finds its grove destroyed, and is taken on a journey through valleys, swamps, caves, mountain tops, and ancient forests. One of the boss battles is a transition from the icy mountain tops back down into the ancient forests below. This image includes a few screenshots from the process of transforming a world machine sketch into a stage for the boss battleā¦