Flutter Bombs

Continued work on multiplayer replication testing and general bot gameplay. It was tough to grasp replication and when to use multicast vs. server or client only events, but things sorta make sense now. Also had a lot of challenges handling multiplayer HUD control given that player controllers and game mode’s aren’t replicated. Eventually built a listener into the HUD widgets that react to a game state variable which i was hesitant to do at first because I hate putting stuff like that in tick, but i can’t find another way at the moment. Still researching alternatives to handle multiplayer HUDs and comparing against Generic Shooter and Multiplayer Shooter examples.

In terms of bots, the basic gameplay is coming along ok, however obstacle avoidance needs to be worked out. Basic priorities for decision making are functioning, and it’s getting pretty fun to test out now.