Flutter Bombs

Presented a demo this past weekend at Gamescape 2014 where a lot of indie game content was being presented. Here are a few screenshots from the physics based aerial combat demo which went really well. I even threw in a few of the sample speed trees last minute just for kicks. People loved the feel of UE4, and a last minute fix with continuous collision detection in 4.3 saved my demo! Thanks community people and epic!!!

273cdedda4342ee89b161614ebefc6a9e22dbe49.jpeg ccc9ea13daa15a3d2af2d18447fcb2e54c4f61be.jpeg 969de5aaf4b68c984cdef3f0d0f021f91c24014a.jpeg