I’ve advanced the port to UE4 with some additional work in the HUD as well as a player messaging/status system. Have also been learning various lighting techniques now that lighting is physically based. Next steps will most likely be art-related as I start populating the different level regions with more foliage, doodads, and AI.
in terms of troubleshooting…been having issues with radial damage for some reason, as well as attaching dynamic decals to skeletal meshes. beyond that, things are running pretty smoothly.
more info at:
http://www.indiedb.com/games/treehouse-project
mobile twin-stick shooter made with UDK at:
http://earthborninteractive.com/flutterbombs.html
(and which i will port to UE4 as well later this summer)