A complete Flurry implementation for UE4
I’m working on a complete implementation of Yahoo’s Flurry.
I’m still working on the plugin, but wanted to see if anyone has **intrest **in this plugin.
A complete list of currently available functions can be found below and if you have any questions or feature requests let me know.
For now I only got support for Android, but I’m working towards implementing all the features for iOS as well. My aim is to get the full plugin available somewhere in mid-July.
I’m thinking of selling this plugin for around** 35$**, this covers a lot of the functionallity competing plugins provide for a fraction of the price.
A complete implementation for Flurry**:**
- Mobile Analytics with Flurry Gaming Agent support
- Crash Reporting
- Remote Config
- Push Messages
- Simple Event
- Events with properties
- Simple Timed Event
- Timed Event with properties
- Report Location
- Device Information
- Set Age and Gender
- Session Active
- Breadcrumbs (for Crashes)
- Gaming Agent Support: Log Achievement, Log Characte/Player Death, Log Character/Player Level, Log Currency Spent/Acquired, Log Item Acquired/Disposed, Log Level Start/End already built in.
- All analytic functions return if succeeded or not
- Custom Error reporting
- Catches native C++ crashes
- Get remote configuration and change variables without updating your App
- Subdivide your audience based on events, location, age,… and give them other configs
- Get String
- Get Bool
- Get Int
- Get Int64
- Get Double
- Push notifications from the flurry dashboard this could be based on different audiences or events
- Currently working on…
- Flurry ad support
- Currently working on
ANY INTREST OR QUESTIONS CAN BE ASKED ON THIS THREAD, AS WELL AS FEATURE REQUESTS