Flurry: Analytics, Crash Reporting, Remote Config, Push Messages, Ads for Mobile

Flurry Mobile
A complete Flurry implementation for UE4

I’m working on a complete implementation of Yahoo’s Flurry.
I’m still working on the plugin, but wanted to see if anyone has **intrest **in this plugin.
A complete list of currently available functions can be found below and if you have any questions or feature requests let me know.

For now I only got support for Android, but I’m working towards implementing all the features for iOS as well. My aim is to get the full plugin available somewhere in mid-July.
I’m thinking of selling this plugin for around** 35$**, this covers a lot of the functionallity competing plugins provide for a fraction of the price.

A complete implementation for Flurry**:**
Features

  • Mobile Analytics with Flurry Gaming Agent support
  • Crash Reporting
  • Remote Config
  • Push Messages
  • Ads

Mobile Analytics

  • Simple Event
  • Events with properties
  • Simple Timed Event
  • Timed Event with properties
  • Report Location
  • Device Information
  • Set Age and Gender
  • Session Active
  • Breadcrumbs (for Crashes)
  • UserID
  • Gaming Agent Support: Log Achievement, Log Characte/Player Death, Log Character/Player Level, Log Currency Spent/Acquired, Log Item Acquired/Disposed, Log Level Start/End already built in.
  • All analytic functions return if succeeded or not

Crash Reporting

  • Custom Error reporting
  • Catches native C++ crashes

Remote Config

  • Get remote configuration and change variables without updating your App
  • Subdivide your audience based on events, location, age,… and give them other configs
  • Get String
  • Get Bool
  • Get Int
  • Get Int64
  • Get Double
  • GetFloat

Push Notifications

  • Push notifications from the flurry dashboard this could be based on different audiences or events
  • Currently working on…

Ads

  • Flurry ad support
  • Currently working on

ANY INTREST OR QUESTIONS CAN BE ASKED ON THIS THREAD, AS WELL AS FEATURE REQUESTS