Im trying the Fluid Surfaces
https://docs.unrealengine.com/udk/Three/FluidSurfaces.html
And when I apply a water shader to it, i notice that the shader loses a good amount of its color data ending looking more gray than if i apply it to a normal poly plane.Is the fluid actor intended to be like that or is there a setting to it? My water looks way more blue on a static plane or interpactor than on the fluid surface actor.