Fluid Surface actor makes the material lose color?

Im trying the Fluid Surfaces

https://docs.unrealengine.com/udk/Three/FluidSurfaces.html

And when I apply a water shader to it, i notice that the shader loses a good amount of its color data ending looking more gray than if i apply it to a normal poly plane.Is the fluid actor intended to be like that or is there a setting to it? My water looks way more blue on a static plane or interpactor than on the fluid surface actor.

I’d say its probably related to your material setup, perhaps with the fluid normals. I didn’t experience such issue and my game had fluid surface actors