Fluid Surface Actor for UE4

As I have done the research and see that it is not here anymore, how to create something as of what it was?

I have seen many posts that have created the shader as part of this, but I want it for the reason of the fluidity and when something comes in contact with it, the waves it makes.

How to re-create?

Do you need it for every object or just the character? -> because when it’s just the character, I personally would do it like it was suggested in the other threads (so in the material with a wave effect + with the sphere mask node) -> easiest way :slight_smile: