I am trying to make a brush. It is quite successful so far. I am using Dynamic textures and feeding it on a decal. A linetrace is being drawn on every tick, the location is first converted to relative location, then to texture location and then depending on the brush size, appropriate pixels get populated BUT
since Tick isnt fast enough, when I move the camera too fast, the above line on the screenshot happens:
If I move it slowly, the line is drawn perfectly.
Now is there any way I can do this without using prediction methods? It might be the human eye that makes me feel like rotation of the camera is actually more fluid or I might be losing some of the path as linetrace is the multiplication of a vector and thus I am losing the dots that are supposed to be in the middle.
Edit: Realized the topic name is so misleading. Apologies.