FLOXY v1.05 Update for UE5.3 (Evasive Deer)

Floxy v1.05 ~ New template added - Evasive Deer


Floxy v1.04 ~ Now updated for Unreal Engine 5.3


Floxy v1.03 ~ Now updated for Unreal Engine 5

The core BP_Floxy blueprint has not changed and did not require any update.
However, the old UE4 parent class of VehicleAdvBP (BP_Vehicle) was deprecated from UE5 and replaced with ‘ChaosVehicleBlueprint’. As such, any Floxy templates using the old Vehicle asset for demo purposes have now been updated accordingly.


Floxy v1.02 ~ Product FAQ Update

UPDATE:
FAQ (Q.21) explains how to record Floxy-driven actors using UE4 Take Recorder for cinematics.


Over the past year, I have received many variations of the same query:

      “How can I interact with actors controlled by Floxy? :thinking:

To address this common question, I have created a new Floxy template (a very basic game) called ‘Drone Strike’.

The Drone Strike template demonstrates a simple example of interacting with Floxy-driven actors. If you are interested in where the game events are triggered, press ‘P’ to visualise event messages. You can then search the project blueprints for the associated text to see how an event was handled. Hopefully, the blueprint comments will facilitate your understanding of the setup and give you an insight into implementing your own custom solution.

WATCH THE ‘DRONE STRIKE’ DEMO ON YOUTUBE

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Amazing! Keep up the great work!

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