FlowPilot - Data Driven gameplay creation tool

Happy Saturday!

Just pushed an update (v0.9.2) for FlowPilot containing a few bug fixes, quality of life improvements and new pre-built tasks!

Changelog (v0.9.2)

- Add: New FPTask_PossessPawn, allowing pawn possession by Players or AI
- Add: New FPTask_PlayAnimation. Similar to BTTask_PlayAnimation, but can play animation on multiple Pawns, and has Soft Pointer to Anim Asset.
- Fix: Spawning new Classes at runtime with existing cached Tags will properly cache them as well.
- Fix: Crash when pasting Task form one FlowPilotAsset to another
- Fix: Some undo functionality has been restored
- Fix: Properly removes null tasks when saving.
- Add: Task Palette now has a search box to filter out the list of Tasks.
- Update: Task Palette has Categories expanded by default now.
- Update: Exposed method to grab Brushes directly from Tasks for customization

Feel free to ask any question!

More info on the store page: https://www.unrealengine.com/marketplace/en-US/product/88621a7957c0435991e5d0ce327e9f68

Or https://www.FlowPilot.dev