So I’m new to UE4 and from my experience, every time I create a mesh, such as a futuristic crate with light son it and all that. I would unwrap it and texture diffuse, normal, spec and bake high poly onto low poly.
Now since UE4 allows me to build materials and apply them onto my meshes, as long as I have those materiel slots available, I’m wondering which way is better?
So on my mesh, only bring in the high to low baked normal and work on materials solely in the UE4 material editor using base textures and normals.
What are some of the pros and cons of texturing meshes this way?
UE4 doesn’t give you enough control that way. Though using something like Substance can do that.
By the way, you don’t necessarily need to do a high poly mesh for everything, there’s various tools out there for painting normal maps, which can be much faster. Doesn’t necessarily work for everything, but for things like sci-fi panels it can work just fine.