So, I am building a level. I have it 90% done, but when I opened the project today, the floor is not working. The third-person model just falls, and the interactive boxes (the ones when you create a new third-person project) also fall through the floor. If I create a new cube, it doesn’t have collition either.
Weirdly, the objects created with the modeling plugin do have collision, and you can stand on them.
I don’t want to remake everything again with the moddeling tools.
To help get the ball rolling, have you checked on the collision of the models? What does it look like when you change the viewport view from lit to player collision? Can you provide screenshots?
Any additional specifics you provide will go a long way in solving your problem!
Here, I recorded a video of the project. The floor is a cube (I’m still learning). The player collision is very buggy, but the visibility collision is fine.
That is some really odd collision you have going there. For the main floor itself, you should be able to just replace the cube that you set before with another. When you delete the cube you are using as the main floor and replace it, what happens to your player collision view?
Not any new objects generate collision… only the ones created with the moddeling tool plugin generate collision correctly… i think that i have one object making all the mess or something… but i only import objects from the marketplace of epic. i will try make another project and migrate some things.
Fix it… The collision of the default cube was modified (somehow) and was not aligned with the visual cube. Just aligned again the collision with the cube, and everything is fine again.