Floor appears as we walk

Hey guys! Hope you’re doing well. I need to create a floor(lots of small platforms) which appear when we move forward. Do you know how to do it?
floorappearing

There are many ways to make that effect, one is by using cull distance, it won’t render the floor actors that are at certain distance.

Another way is by using a sphere mask in the material. First, the floor material should be masked, and conect the opacity mask with a sphere mask node, where input A is camera position input B can chage depending on the effect that you want, the options are 3:
-Worid position, where the floor can be cut.
-Object position, where each floor component pops up independently.
-Actor position, where it will just pop up all the floors in the actor (the difference with the one above is that if you have multiple floors in an actor they will show at the same time, while in the other will show up independently)
And finally on input Radius a scalar parameter with the distance where the floor will appear

You should create a material instance to change the distance and not having to wait to compile each time.

Also if you don’t want to just pop up, use translucent material and conect the sphere mask with the opacity. Also add another scalar parameter for the hardness of the sphere masl (which will help you with the falloff opacity)

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