I am having issues, everything i read has told me that a pawn actor with a floatingpawnmovement component has similar replication aspects but with less premade scripts/routines.
is this correct?
As I have a pawn actor I have possessed. I am able to apply rotations and ‘force’ with no issues of replication. But once I start to implement ‘add movement input’ or, ‘add input vector’… or even ‘set velocity’. All of these nodes do not replicate.
I really wanted to use the acceleration and deceleration aspects of the component and any other possible replication aspects, but to no avail.
Is there a way to use a floatingpawnmovmenet component on a dedicated server without going into the character actor route?