FloatingPawnMovement doesnt replicate from clients

Hey guys,

if i control a pawn with floatingmovement and add input vector - just the server are moved on all clients (and server).
but if a client move, nothing happend.

i tried to create custom events like run on server. and multicast. or run on server an than call a multicast to add the vector. still nothing. every time the same result:

server moved correctly on all clients. clients just move on the client.

replication is on. replicate movement too.

iam running out of ideas…
if i just add a local offset it works fine.

i thougt “FloatingPawnMovement” arent replicated, but than the server wouldnt be correct on clients…

need help :smiley: