Floating Pawn Movement Component - Movement modes and max speed

Hello Forum,

I have a Blueprint class with a ‘Default Pawn’ as parent. The class has a Movement Component (MovementComponent0) (Floating Pawn Movement).

In the Event Graph of the class, I get the Movement Component, and use the function ‘GetMaxSpeed’. The tooltip of that function says: “Returns maximum speed of component in current movement mode.”.

This suggests that this component has multiple movement modes. But a Floating Pawn Movement component only has 1 movement mode, right? And it only has 1 Max Speed, which is Details->Floating Pawn Movement->Max Speed?
All movement functions I will use, such as “AddMovementInput”, wil use this speed?

Thank you.

Max speed is the maximum speed the component will allow.

Movement Component → Velocity → Length == current speed (current frame/tick)

Thank you for the reply, but that doesn’t answer my questions.