Hello Forum,
I have a Blueprint class with a ‘Default Pawn’ as parent. The class has a Movement Component (MovementComponent0) (Floating Pawn Movement).
In the Event Graph of the class, I get the Movement Component, and use the function ‘GetMaxSpeed’. The tooltip of that function says: “Returns maximum speed of component in current movement mode.”.
This suggests that this component has multiple movement modes. But a Floating Pawn Movement component only has 1 movement mode, right? And it only has 1 Max Speed, which is Details->Floating Pawn Movement->Max Speed?
All movement functions I will use, such as “AddMovementInput”, wil use this speed?
Thank you.