Floating pawn movement and behaviour trees

I’ve set up a simple behaviour tree that tells an AI character to go to a given location using the stock MoveTo task.

If I set up a Character to use this behaviour tree, everything works as expected.

If I set up a Pawn with a Floating Pawn Movement component to set this behaviour tree, it seems to ignore its velocity cap and will reach its destination in a couple of frames.

Does the default MoveTo Task not support Floating pawn movement components?

Its very late for this post. But I’m gonna drop an answer anyway hoping it will help someone.
It does have a way of setting the movement speed. Just not as it was in CharacterMovement Component.

you can just set it like this.

PawnMovementComponent->MaxSpeed = MovementSpeed;