I’ve set up a simple behaviour tree that tells an AI character to go to a given location using the stock MoveTo task.
If I set up a Character to use this behaviour tree, everything works as expected.
If I set up a Pawn with a Floating Pawn Movement component to set this behaviour tree, it seems to ignore its velocity cap and will reach its destination in a couple of frames.
Does the default MoveTo Task not support Floating pawn movement components?