I’ve a sceletal mesh for a wave animation and want that to interact with my character. Basically a wave rolling in and I want the character to move with the height.
When your wave is a skeletal mesh, you could just add a socket to one of the bones + attach your character to it
I’ll try sockets to bones and collision boxes? Thanks
I just tested it and it works with attaching the character as long as the player doesnt move it. Otherwise another solution is to just attach a collision volume to the wave which will move the player forward
Again no luck, seems my morph animation only has one bone.
I would need to attach it to the morph anim keys or so.