Hello there, fellow unrealers.
I’ve got a simple task to make a floating mesh using the blueprints.
Here’s the main chain:
In this case the ball is just floating up in the air limitlessly 250 points each second. Though graph ‘Newtrack 2’ is correct. It must return back when the graph is on 1 again. But it doesn’t.
If I change the ‘static mesh component’ target to ‘ball_mesh’ it just standing in the place without any moving. (though it’s coordinates are changing, incorrectly again, but changing. I’ve checked it through the print string).
I’m confused and lost completely.
Any ideas what i’m missing?