Floating Landscape Grass

Hey,

I’ve noticed sometimes that ill open a map and my Landscape Grass is floating rather than being aligned to the ground.
Anyone have any idea why it might be happening? Even when i roll back changes I’ve made before it happens, it doesn’t revert back and i cant figure out why its happening.

I’ve tried

  • Re-sampling the landscape
  • Changing landscape layers on which grass is rendered
  • Importing a new landscape
  • Creating a new landscape using the landscape editor
  • Creating a new landscape grass types

I might have tried other options as well but just cant name them all. Seems like no matter what i do, I have to resort to creating a new level just to continue working, but its a massive pain in the ■■■■ to do so just for one small (but visually massive) issue.

Has anyone run into this before and managed to fix it?

Thanks,
Beni.

Edit: Forgot to attach the screenshot

same problem here

might be related to this thread:

in editor console, type: RemoveLandscapeXYOffsets

Thanks paradoc, i managed to address this issue a while ago but forgot about this thread! Thanks for adding your answer, thats what fixed it for me.

version 4.20.3 , I have the same problem :confused:

Thank you SOOOOOOO much! I tried to fix this for hours and got so frustrated and thought that I would have to leave it and somehow cover it up. The command works perfectly, thank you!

Literally every system in UE is garbage and doesn’t work properly.

Getting the same issue in UE5. The console command seems to do nothing at all.

Got it to work by typing : grass.flushcache

So I tried grass.flushcache as well as the offset command and neither worked for me. Anyplace I pained the grass I got the floating layer. I realized the grass is sitting where my landscape was initially created as apposed to where it was lowered to.

Having the exact issue as Casriell3. Perhaps someone has a solution not yet mentioned?

Out of frustration with this exact issue, I put my terrain back to the original import height and the Landscape Grass Type started populating (total guess work as I had not seen this thread) I then put it back to my intended Z location and the grass went with it. Not sure if you have editable layers enabled along with world partitioning — I do and I am not sure if this has any relevance to the bug. However, It appears to be working fine at the moment.