I’ve noticed sometimes that ill open a map and my Landscape Grass is floating rather than being aligned to the ground.
Anyone have any idea why it might be happening? Even when i roll back changes I’ve made before it happens, it doesn’t revert back and i cant figure out why its happening.
Re-sampling the landscape
Changing landscape layers on which grass is rendered
Importing a new landscape
Creating a new landscape using the landscape editor
Creating a new landscape grass types
I might have tried other options as well but just cant name them all. Seems like no matter what i do, I have to resort to creating a new level just to continue working, but its a massive pain in the ■■■■ to do so just for one small (but visually massive) issue.
Has anyone run into this before and managed to fix it?
So I tried grass.flushcache as well as the offset command and neither worked for me. Anyplace I pained the grass I got the floating layer. I realized the grass is sitting where my landscape was initially created as apposed to where it was lowered to.
Out of frustration with this exact issue, I put my terrain back to the original import height and the Landscape Grass Type started populating (total guess work as I had not seen this thread) I then put it back to my intended Z location and the grass went with it. Not sure if you have editable layers enabled along with world partitioning — I do and I am not sure if this has any relevance to the bug. However, It appears to be working fine at the moment.