I have been working on and off with a map extension in my free time that is similar to the Pandora’s Isle that was released by the devs. In my map extension I have added a new landscape that is part of the floating island which is placed above the default landscape sublevel. The problem I’m having is that if a player walks directly under the landscape (On top of the Islands landscape but beneath my map extensions landscape) they have a decent chance to be teleported up to the surface of the floating landscape.
In a recent patch they made it so that players that go under the world (TheIsland Lanscape) get teleported back to the surface so I’m pretty sure the issue is something to do with this feature. I know that caves still work (As in you can go under the landscape without being teleported out) and that they are using a new combined physics/postprocessing volume.
Does anyone know of a way to disable this via some sort of volume or as part of the level blueprint?
Anyone have any insights? I can’t really make more headway with my floating island arena unless I can figure out how to prevent the auto teleport to the landscape above.
NyxJix I’ve been able to resolve this issue on my own mod by changing collision type on the landscape from “GroundTerrain” to “Ground”. I hope this also works for you