Floating Feet Retargeting Animation

Hello,

On Unreal Engine 4.26

, when I retarget my motion capture animation, to any character, the character is floating in the air (see: attached image)

The feet are not perfectly glued to the ground throughout the animation.

However, I retarget everything, the bones ect I do not understand what I am missing.

Hope you could help me with this float problem, thank you very much

sorry i don’t know much about animation, but maybe when you were creating your animation, your reference pose might have been slightly above the Z-axis?

Hi Ugmoe ,

Thanks for your responses, but its a motion capture record animation, and you can see that on our Xsens Mannequin the feet are on the ground , but its when we retarget the animation that characters are flying above the ground

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Did you ever figure this out? I’m new to UE5 and i’m having a similar issue. My character floats, but also hovers up on the squat to stand animations. Its starts lower and slowly floats up. The feet are not anchored to the floor.

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