sorry i don’t know much about animation, but maybe when you were creating your animation, your reference pose might have been slightly above the Z-axis?
Thanks for your responses, but its a motion capture record animation, and you can see that on our Xsens Mannequin the feet are on the ground , but its when we retarget the animation that characters are flying above the ground
Did you ever figure this out? I’m new to UE5 and i’m having a similar issue. My character floats, but also hovers up on the squat to stand animations. Its starts lower and slowly floats up. The feet are not anchored to the floor.