he issue I was facing was that my character’s feet were floating in the air during walking animations. I tried several things to fix it, but it turns out the solution was quite simple.
The fix was to re-download the animations from Mixamo with the “In Place” option enabled.
After downloading the new “In Place” animations, I imported them into my Unreal Engine project. I then replaced the old animations in my Animation Blueprint with the new ones, and the issue was resolved. The character’s feet now correctly touch the ground when walking.
See here the issue.
In case someone runs into the same issue that I did.
Also do not delete the old run walk just upload the new ones