Floating Damage Texts

Hi Smumpy, thanks for sharing your screenshots. Everything seems fine on that front. And don’t worry about the Calculate Damage function. I just added it as a simple example for dealing with texts for multiple damage types and modifiers like critical hits. So you can go ahead and use the logic you already have in your BP.

Now since the texts are not spawning at all, I’m guessing that it might be due to the following Player Controller validation check failing at the start of the Spawn Floating Texts function.

So could you try passing the Get Player Controller node when calling the spawn function from your **AstralWardenBP **like this:

If that works, we can try to pass it through Instigator to it and thus ensure that damage is shown only if the player was the instigator.