Floating Damage Texts

The v1.1 update has been submitted to the Marketplace.

New Features:

  • Added support for Text Fade. The “TextBlock_FloatingText” widget now has additional logic to have the texts fade out over time. You can use its instance editable variable %TimeToBeginFadeOut to control when the text should start fading out.

Additional Notes:

  • Search for Version1_1 in the blueprint editor to identify the new changes in this update.