Hello,
first I have to say that i’m using a character exported with the basic mixamo skeleton, i retargeted the default idle/run animations with no problems.
I did the same with other mixamo animations still no problem.
Now if I press SHIFT my character switch from running to crouch walk/idle but my character is now floating. Both crouch walk and crouch idle are from mixamo.
Hello,
I have the same problem and when I import the animation with a different rotation it’s working, but changing the translation doesn’t do anything ! My animation is still floating above the ground.
Since I just ran into the same problem. The solution with the re-import only worked for me when I deleted or renamed the existing animation, and then re-imported the new one to a completely fresh file.
If I’d just overwrite/replace the existing animation the new “import translation” would not be applied. Hope this is a time saver for someone!