Floating Actor after spawning through Blueprint

So i feel i’m going in circles on this one!

I have set up a plane that when overlapped by the player it will randomly spawn ‘Enemy Actors’ around the plane about 200Z above the plane however the actors are just hovering there. If i enable physics they just crumple up and ragdoll, which i don’t want to happen until their ‘health’ value reaches 0.

Please Help!! Where am I going wrong!?


Do you have “enable gravity” checked?

Gravity is enabled on the actor blueprint on the skeleton, and when i manually enable it in the blueprint after
spawn they are still floating :frowning:

Is gravity enabled on the root component of the actor? I believe that’s going to be the governing element in this situation. Based of the screenshot it almost looks like it could be an issues with their relative location to their capsul component

another thing to check is the “auto possess” in details panel.make sure it’s set to “placed in world or spawned ”.
this tends to happen if the AI doesn’t have a AI controller possessing it.