Float variable not updating [leap input]

I am a noob EU4, and I’m having a problem that seems to be quite simple to solve. My goal is to send a float value of a blueprint to another. When I put the random value as an input of the variable, the variable is read correctly in the second blueprint. But when I put the x value of vector leap motion, the value does not make the update in the second blueprint. The value is always 180.

What am I doing wrong?
Attached the image of the first blueprint event graph, which is sending the values for the second
I appreciate any help.

If anybody is having the same problem. I solved it
I was getting the value from a incorrect node.
Here is the correct node connection