Hi all,
I’m opening this thread because I’m calculating some numbers with Unreal and I have seen that, when you reach the number 16777269.0 in a float, it goes back to 16777268.0. That’s the first number with this behaviour, but it happens in a lot of more numbers above that one.
How to check it (really easy):
- Create a blueprint with a variable of float type.
- Make the variable Instance Editable
- Place the blueprint in the World and change the variable value to 16777269.0
- Notice that it goes back to 16777268.0
Thank you and best regards