I’m trying to scale an object based off its distance from another object (A and B). The distance is dynamic and is constantly changing (X). Currently I am getting the world location of both objects and subtracting them from each other and then getting the abs value between point A and point B (A-B=X)(X is Absolute).
Now where I’m stuck is based off of X (0-Infinity) I want to scale A every time I pass a set interval (Z). Every time I increase/decrease X by Z I want to scale A accordingly. Problem is I cant seem to figure out how to setup a check for if X has increased/decreased by Z in blueprints.