How would you go about making a space game in UE4? A game like EVE Online or Kerbal Space Program?
Given the huge distances in space and UE4 limits, placing planets obviously can’t be done true to life. So would you apply scale to your models? That would cause other problems with local collision between 2 spacecrafts, so not the best option.
The only way i can think is dynamic scaling, where after the planets get a certain distance from you, you start scaling them down further.
But again, this is difficult, error prone and certainly not the right way to do it.
So how would you do it?
I’m guessing you’d be limited by the size of floats and other technical stuff, so you’d have to think it in from the beginning.