Hi everyone!
Working on game using GASP template, I added a custom jacket model made in Blender to the character, and all normals are set correctly.
When displayed as a skeleton mesh/inside the character blueprint(not attached), everything is displayed correctly,
but when setting the “Set Leader Pose Component”/”Master Pose”, the jacket normals are flipped, and when setting the material to two-sided, the model turns black.
What could be the problem?