As far as I know there is no way to do that -> you could just play the animation from the end to the start (backwards).
Just do it in your 3d program -> easier and you get a better result ![]()
As far as I know there is no way to do that -> you could just play the animation from the end to the start (backwards).
Just do it in your 3d program -> easier and you get a better result ![]()