Hi, I made in Maya a right walk animation.
Now, I’ve to animate a left walk animation.
But, just to save time, ther’s a way to flip the animation in Unreal?
I asked it, because, recreate the same animation manually,
may lead to make an animation a bit different in the movement, compared to the original.
I’m not speaking about playing an animation backward: I don’t want flip the animation keyframes.
I made the player animation who walk toward right, now, not touching the keyframes, ther’s a metod to flip the animation to the left side?
There is a way for you to flip the animations in graph editor.
Go to Stats, and type "-1, don’t forget to press enter. That way, you will invert the values of selected controllers.
But think about which one to invert. I doubt that you want to invert the movement of the hands going up and down (if you did them on IK).
Oh, and you can try this one too: v=eYbtwEDZyXM[/QUOTE]
Well as far as i saw that only work as shown in the video, with 2 different objects but not with a skeleton. That’s a shame tbh. But it maybe a workaround using a constrained object for every body part, baking its animation then mirroring it and constraining it back, dunno should have to try it to make sure.