Flipper Pong Blueprint

hello everyone I’m new and I’m trying to create some easy project using itutorial and also the wiki. but go a problem with blueprint, I want a pinball ball type with a constant force type “PONG” (the game) and when it is hit

or hits an obstacle back in his direction. Now, should I use a sphere mesh with projectile movement or do everything with variable and function?

It’s really up to you; keep in mind that with variables, you may end up with alot of junk you don’t really need. For a ball that is supposed to always travel a constant speed, projectile motion may be a good option, however, keep in mind how built in things like gravity will affect your ball’s movement (these can generally be tweaked in the ball’s mesh or collider if needbe.)