Flipped Textures

This needs to stop, as if using these programs isn’t difficult enough. First, I watched a blender tutrial video on how to make a road with a road border, but now I want to do the same thing in unreal, but the textures are rotated.

Here’s how it looks while making it, everything seems logical right?

Oh, looks like my mistake… flipping the texture…

and the result…

How I feel Epic is treating me…

I read all kinds of photoshop tutorials etc. on Google. :man_facepalming:

your mesh is flipped, blender use -Z forward and Y up, u need to export in Y forward and Z Up if i remember well.
image

For a shader solution, simply rotate the material using the UV’s and a node like rotate about axis.

It never really does, you just get used to it after awhile. If it makes you feel any better, the road looks nice:)