Hello Unreal community!
I’ve finally decided to begin a project of my own after following several tutorial series.
I’ve currently got a system of switching between characters by flipflopping on a key press, the desired look is changing from character to cursor.
I’m now looking to destroy the last actor and spawn a new one in the same location to make it appear seamless.
What would be the best way to do this? Presumably in the character blueprints?
Big thanks in advance!!