FlipFlopping between characters

Hello Unreal community!

I’ve finally decided to begin a project of my own after following several tutorial series.

I’ve currently got a system of switching between characters by flipflopping on a key press, the desired look is changing from character to cursor.
I’m now looking to destroy the last actor and spawn a new one in the same location to make it appear seamless.

What would be the best way to do this? Presumably in the character blueprints?

Big thanks in advance!! :slight_smile:

I just wanted to post an update for anyone else that might be trying to switch characters on the fly or something similar.
I persevered and managed to eventually create something neat enough, that works how I needed it.

Check out the blueprint below.