Flipbook with 1 sprite vs Normal sprite performance


I have a type of Actor which main component is a PaperFlipbook with repeatable animation. But when an event fires it becomes just 1 image and doesn’t change anymore.

My questions is which one is better: To Delete the PaperFlipbook component and load a PaperSprite component which will be shown or just load a Flipbook with only 1 sprite?

I think that if the flipbook is with 1 sprite but with 15 fps, when there are 100 actors like that could be a problem. But what if the flipbook is set to 1 fps? Does it matter?