I struggle to find a solution for this Problem. I have a normal World were a Camera Follows People. Then the Camera moves lower and rotats 180 degres. Moves through the Ground and on the other Side of the Ground should be a Level/World flipped.
Now my Problem is how do I work upside down on the Level oder do I Create it first and Flip it afterwards… but then its still really annoing to work on. And how do I flip a hole Level. Grouping is weird
I managed to flip my Viewport Camera with the Orbit. So it basicly looks like a normal (not flipped) level. The Problem now is the Mouse Rotation is obvisouly inverted. I tried every invert Mouse option in the Editor Preferences and nothing changes that Invert.
Well I dont get how to implement it… Gotta learn more about Blueprints I guess. Cause I thought the Blueprint will only be Ingame and not in the Editor