Hello, I am tring to control the rotation of one object. So far what I have is when I click the object it rotates in one direction. What I need is to add that when I click other keyboard key (M) the rotation goes in the other direction. if I click the (M) again it will go on the original direction.
I have this Blueprint, but it doesn’t work.
Your help is appreciated
Someone else in Discord also mentioned the same, and what I did was set the ‘Auto receive input to player 0’ now the M key work. But I wonder, this issue was because I used a regular Actor blueprint instead of an Actor blueprint? This object is a surgical Light arm. It is not a character just an object that needs to rotate per user input.