I would like to flip the green channel of all the normal maps plugged into a material instances. I’m using a Master Materials and Material Instance.
Is there a way of using a “-1 scalar” or a “One Minus” to flip the normal map green channel in the Master Material so all the instances will flip the green channel?
For controlling the height of the window, use FlattenNormal. The reason there are so many special nodes is because normal maps do not work like textures.
Use FlattenNormal in order to build a window of a specific height. Using normal maps does not produce the same result as using textures, which is why there are so many special nodes.