Flip Flop issue


I am working on events using flipflop. When I click the left mouse once, it should generate the box in specific position. Then when I click it second time, it should apply gravity to the box so makes box falls. That’s I want to do in blueprint. For some reason, flipflop only fire A and never fire B. I tried to disconnect function to flipflop, then it works A then B. Once flipflop connect to the spawn event and gravity function, it doesn’t work properly. Do you have an idea to solve this.


Thanks for the reply, EvilCleric. I tired you suggested. It works fine with only print strings.
Like I mentioned, when I connect flipflop to Spawn actor and gravity node, it only fires A. It never generate B.